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Justin
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« on: August 23, 2008, 12:49:48 pm » |
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Combat in Ahln will be completely manual. This means anything you do will need to be input as a command, including parrying, dodging, and blocking.
The way it works is as follows:
You see your opponent begin their attack (perhaps bringing their fist back in order to sock you in the face.) They will now be 'off balance' and unable to do anything else for a moment.
At that point, you can choose an offensive or defensive move (or nothing).
Your defensive action may then succeed or fail.
If you attempt an offensive action, then they will be unable to perform a defensive move, but you will be open to their original attack.
After a delay, their attack (and possibly your own) will hit or miss.
There is still a lot to work out, but this is the basic idea.
Currently planned weapon types include swords, axes, daggers, hammers, and poles. Ranged weapons may or may not happen. Each weapon will have many skills associated with it. Unarmed combat (martial arts) will be an option as well.
Two types of elemental magic are planned: energy/fire and water/ice. These skills will require that some of that element be present, the more the better. More advanced skills will allow one to produce the needed element from your surroundings.
A druid-like nature set of skills are planned, some of which learn towards plants and trees, the others towards animal helpers.
Note that all of this is in the planning stages still, so please feel free to make any suggestions for skills you would like to see.
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