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Kingdoms of Ahln
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Author Topic: Server Version 0.1.0 Released  (Read 949 times)
Justin
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« on: November 02, 2008, 04:32:14 am »

The first release of the Kingdoms of Ahln Mud Server (KAMS) is here! Being the first release, it probably has all kinds of problems. The documentation is poor. Lots of things are probably confusing. I am working on putting a nice, fat manual together, though.

You can head on over here to download the server code.

If you are interested in checking it out, here are the steps to follow (slightly more verbose than the README):

  • Install Ruby. If you have to use Windows, I recommend the One-Click Installer
  • Install EventMachine using RubyGems This just typically means typing "gem install eventmachine"
  • Download KAMS and untar/unzip it somewhere
  • Open up conf/config.yaml and edit appropriately. Most importantly, set the admin name to be the name of the character you plan to use
  • Run ruby util/setup.rb file to initialize the storage. This is necessary because different platforms and Ruby versions do things differently. If you are using the One-Click installer, you can just double-click the file. When it asks, "Are you SURE?" type "yes" and press enter
  • Run ruby server.rb. Again, if you are using the One-Click installer, just double-click it. If you see "Server up and running" then you are set
  • Connect to the address and port you set
  • Create a new character with the name you set before
  • Now you should be ready to make your own little world

Any issues can be discussed here or on the "Admin and Development Help" board.
« Last Edit: November 02, 2008, 04:36:19 am by Justin » Logged
Saffire
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« Reply #1 on: November 02, 2008, 12:01:47 pm »

I got this earlier and I've been playing with it ever since. It looks good so far, I'll definitely be able to work with it. I'm still familiarizing myself with the code and with Ruby, but once I finish doing that I should be able to start coding some mods.
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Justin
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« Reply #2 on: November 02, 2008, 01:01:10 pm »

I'm mostly glad it's working. I ran into some little issues I hadn't seen before while trying to put the release together, particularly while testing it on Windows.
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Justin
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« Reply #3 on: November 03, 2008, 07:27:42 pm »

Is there anything particular that you would like to see in the next release? Or documentation which might be particularly helpful?
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Saffire
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« Reply #4 on: November 03, 2008, 08:55:39 pm »

Skills/combat/death would be the next thing I would code if it were up to me.

I don't use documentation unless I absolutely have too, and I haven't really looked at yours yet, so I can't say either way there.
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Justin
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« Reply #5 on: November 12, 2008, 12:35:52 am »

Alllllright...combat on the way.
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