Heh, I just HAD to try that myself. Monkey see, monkey do after all....
Then I just added
if klass == Player
player.output "You trying to crash the game you... person?!" // slightly edited for the sake of propriety... heh
return
end
to events/admin.rb at line 74-77 and presto! No more crashing from that. I'm so proud of myself. I imagine that if you were trying to run a full "production" mud from this base you'd probably want to put in a message about that being a no-no in the acreate ahelp entry, and probably have it logged with the name of any offender(s) trying it as well.
I was just testing to make sure you'd fixed the problem! Honestly!...
