Well, not a lot has been going on because other stuff keeps getting in my way. I did redo the logging system, though, so it makes a lot more sense. There are now four levels of logging and I got rid of all that $ULTIMATEVERBOSITY nonsense. Makes things a little nicer.
I've also been working on a nice little setup/configuration utility to make that a bit easier.
And, of course, still trying figure out how I want combat and skills to work.
Edit: oops, almost forgot to mention that I've also started a project page for the server over at
RubyForge to make releases a bit easier to manage.